Focusing on the video game development and design in the video game industry

Archive for February, 2008

GDC 2008: Deconstructing Drake’s Fortune

Thursday, February 28th, 2008 Posted in Video Game Dev, Video Game Industry | No Comments »

Game designer Richard Lemarchand recently gave would-be developers at GDC insights into creating a successful game Naughty Dog style. He started out with the nitty gritty facts: "Have healthy code," Lemarchand said because it makes the game development process smoother ...

BioWare founders: ‘We’re not done yet’

Wednesday, February 27th, 2008 Posted in Video Game Dev, Video Game Industry | No Comments »

Right after our demo of the PC version of Mass Effect, we had the chance to sit with BioWare founders Ray Muzyka and Greg Zeschuck for a quick catch-up on recent events. The two men were overjoyed to talk about ...

PC Gaming As We Know It Is Dead

Tuesday, February 26th, 2008 Posted in Video Game Industry | No Comments »

Is PC gaming as we know it dead? Or just shifting course to be the dominant medium of the future? At Dave Perry's "Lunch With the Luminaries" Peter Molyneux, Phil Harrison, Chris Taylor, Raph Koster and Neil Young discussed what ...

Intel Acquires Offset Software, Project Offset Engine

Monday, February 25th, 2008 Posted in Development Tools, Video Game News, Video Game Dev, Video Game Industry | No Comments »

In a surprising move, technology giant Intel has acquired engine team Project Offset, according to a brief statement on the official webpage of the often buzzed-about graphical game engine. The announcement, from Project Offset's Sam McGrath, simply explains: "Today we ...

The Beat Goes on: Dynamic Music in Spore

Sunday, February 24th, 2008 Posted in Video Game Audio, Video Game Dev | No Comments »

By now you may be familiar with Spore's unique method of generating content: Procedural content creation allows for players to dream up nearly any type of creature, and the game will figure out how to animate it and wrap ...

GDC 08: The Technology of Final Fantasy XIII

Saturday, February 23rd, 2008 Posted in Development Tools, Video Game Dev, Video Game Industry | No Comments »

 Like most Japanese developers, Square Enix has traditionally built the technology for each new game from scratch. While middleware solutions like the Unreal Engine have long been a favored solution for Western developers, the Square approach has been to tackle ...

Home is “best-looking multiplayer world so far”

Friday, February 22nd, 2008 Posted in Video Game Dev, Video Game Industry | No Comments »

The creative director of Sony's Home project has told GamesIndustry.biz in an exclusive interview to be published in full next week that he believes the PlayStation 3 virtual world platform is the "best-looking" and most "user-friendly" multiplayer experience he's seen ...

GDC08: Insomniac opens up to dev community with Nocturnal

Thursday, February 21st, 2008 Posted in Development Tools, Video Game News, Video Game Dev, Video Game Industry | No Comments »

At a GDC press conference, Insomniac Games (responsible for Ratchet & Clank and Resistance: Fall of Man on PS3) has announced a ground breaking initiative to open up their technologies for the development community at large. Through the "Nocturnal ...

GDC: Portal captures Game of the Year honours

Thursday, February 21st, 2008 Posted in Video Game News, Video Game Industry | No Comments »

The 8th annual Game Developers Choice Awards were announced this evening at GDC in San Francisco, with Valve's Portal taking the highest honour. Portal also received awards for Best Game Design and Innovation. 2K's Bioshock, nominated in five categories, won awards for ...

GDC 08: Havok Cloth Demonstration

Thursday, February 21st, 2008 Posted in Development Tools, Video Game News, Video Game Dev, Video Game Industry | No Comments »

Havok announced yesterday at GDC 08 a new added feature to their physics based development tools for video game design. Havok Cloth makes it a load easier for developers to simulate realistic cloth and clothing in their gaming environments. ...