Havok now offering their tools free to PC developers
Monday, June 2nd, 2008 Posted in Development Tools, Video Game Dev, Video Game Industry | 1 Comment »Well, it looks as though Havok has released their tools to PC developers for free. Just fill out the form, download the tools, and you're good to go. Here is what the Havok site had to say:
Intel Acquires Offset Software, Project Offset Engine
Monday, February 25th, 2008 Posted in Development Tools, Video Game News, Video Game Dev, Video Game Industry | No Comments »In a surprising move, technology giant Intel has acquired engine team Project Offset, according to a brief statement on the official webpage of the often buzzed-about graphical game engine. The announcement, from Project Offset's Sam McGrath, simply explains: "Today we ...
GDC 08: The Technology of Final Fantasy XIII
Saturday, February 23rd, 2008 Posted in Development Tools, Video Game Dev, Video Game Industry | No Comments »Like most Japanese developers, Square Enix has traditionally built the technology for each new game from scratch. While middleware solutions like the Unreal Engine have long been a favored solution for Western developers, the Square approach has been to tackle ...
GDC08: Insomniac opens up to dev community with Nocturnal
Thursday, February 21st, 2008 Posted in Development Tools, Video Game News, Video Game Dev, Video Game Industry | No Comments »At a GDC press conference, Insomniac Games (responsible for Ratchet & Clank and Resistance: Fall of Man on PS3) has announced a ground breaking initiative to open up their technologies for the development community at large. Through the "Nocturnal ...
GDC 08: Havok Cloth Demonstration
Thursday, February 21st, 2008 Posted in Development Tools, Video Game News, Video Game Dev, Video Game Industry | No Comments »Havok announced yesterday at GDC 08 a new added feature to their physics based development tools for video game design. Havok Cloth makes it a load easier for developers to simulate realistic cloth and clothing in their gaming environments. ...
GDC08: PhyreEngine, Sony’s new (free!) cross-platform engine
Thursday, February 21st, 2008 Posted in Development Tools, Video Game News, Video Game Dev | No Comments »Quietly unveiled at yesterday's PSN session was PhyreEngine, a new "free to use graphics engine" from Sony Computer Entertainment. According to the presentation, the package includes full documentation, "70+ samples" and "full source code and artwork" of sample game ...
Microsoft Unveils Full XNA Game Studio Plans
Thursday, February 21st, 2008 Posted in Development Tools, Video Game News, Video Game Dev, Video Game Industry | No Comments »Just as we suspected, the cunning group at Microsoft has revealed big plans for its XNA program, aimed at giving homebrew software developers a chance to showcase their talent. John Schappert, Microsoft's corporate vice president of Live, Software and Services for ...
ImageMetrics Facial Animation Tapped For UT3, GTA IV
Monday, February 18th, 2008 Posted in Development Tools, Animation / 3D, Video Game Dev | No Comments »Animation software company Image Metrics has revealed that its proprietary facial animation solution was used to animate characters in games including 2K Games' Top Spin 3, Epic's Unreal Tournament 3, and Rockstar's Midnight Club Los Angeles and Grand Theft Auto ...
Vision Engine 6.4 debuts at GDC 2008 - optimised Xbox 360 and Playstation 3 versions
Sunday, February 10th, 2008 Posted in Development Tools, Video Game Dev | No Comments »Trinigy, a leading provider of 3D Game Engines with offices in Germany and Austin, TX today announced that the latest version of its Vision Game Engine will be showcased to the public for the first time at Game Developer�s Conference ...