Focusing on the video game development and design in the video game industry

Archive for the ‘Video Game Dev’ Category

Video Game Trends for 2011 and Beyond

Sunday, March 6th, 2011 Posted in Featured, Video Game Dev, Video Game Industry | 4 Comments »

The year 2011 could be quite an interesting year for the video game industry. 2010 gave us a sampling of what was on the minds of Sony, Microsoft and Nintendo and should carry forward into 2011 and beyond.

XNA Developers Community Network

Monday, November 10th, 2008 Posted in XNA, Video Game Dev | No Comments »

In the near future, Microsoft will be opening the floodgates so that anyone with a compatible compiler, Game Studio and the desire to make a game will be able to release products for the XBox 360 under the Community Games ...

Peter Jackson Halo Project Revealed in Job Listing?

Monday, July 14th, 2008 Posted in Featured, Video Game News, Video Game Dev, Video Game Industry | 5 Comments »

We've been hearing tidbits here and there about Peter Jackson working with Microsoft to create a new Halo experience, but using the talent and direction from this great movie director. Well, looking through the Gamasutra Job Boards, we came across ...

Kojima says “50GB BD Not Enough For MGS4

Sunday, March 2nd, 2008 Posted in Video Game Dev, Video Game Industry | 2 Comments »

In an exclusive interview with Hideo Kojima, the creator of Metal Gear Solid series, has made complains about 50GB BD not been sufficient. The Metal Gear Solid producer considers the Blu-Ray disc too small and that they had to make ...

Limited Version Of Home Soon?

Saturday, March 1st, 2008 Posted in Video Game News, Video Game Dev, Video Game Industry | 1 Comment »

We've just had word from our source that a limited version of Home will go live at Midnight on the 31st of March. The new branch of Home, separate from the closed beta, will be called 'Flat', be open for ...

GDC 2008: Deconstructing Drake’s Fortune

Thursday, February 28th, 2008 Posted in Video Game Dev, Video Game Industry | No Comments »

Game designer Richard Lemarchand recently gave would-be developers at GDC insights into creating a successful game Naughty Dog style. He started out with the nitty gritty facts: "Have healthy code," Lemarchand said because it makes the game development process smoother ...

BioWare founders: ‘We’re not done yet’

Wednesday, February 27th, 2008 Posted in Video Game Dev, Video Game Industry | No Comments »

Right after our demo of the PC version of Mass Effect, we had the chance to sit with BioWare founders Ray Muzyka and Greg Zeschuck for a quick catch-up on recent events. The two men were overjoyed to talk about ...

Intel Acquires Offset Software, Project Offset Engine

Monday, February 25th, 2008 Posted in Development Tools, Video Game News, Video Game Dev, Video Game Industry | 1 Comment »

In a surprising move, technology giant Intel has acquired engine team Project Offset, according to a brief statement on the official webpage of the often buzzed-about graphical game engine. The announcement, from Project Offset's Sam McGrath, simply explains: "Today we ...

The Beat Goes on: Dynamic Music in Spore

Sunday, February 24th, 2008 Posted in Video Game Audio, Video Game Dev | 1 Comment »

By now you may be familiar with Spore's unique method of generating content: Procedural content creation allows for players to dream up nearly any type of creature, and the game will figure out how to animate it and wrap ...

GDC 08: The Technology of Final Fantasy XIII

Saturday, February 23rd, 2008 Posted in Development Tools, Video Game Dev, Video Game Industry | No Comments »

 Like most Japanese developers, Square Enix has traditionally built the technology for each new game from scratch. While middleware solutions like the Unreal Engine have long been a favored solution for Western developers, the Square approach has been to tackle ...