Shadow of the Colossus’ controls are an exercise in art
Sunday, March 2nd, 2008 Posted in Video Game Dev | No Comments »The "videogames as art" movement is a funny thing. Artsy wooks like myself love to wax philosophic about the potential that games have in terms of narration or eliciting meaningful, emotional player responses. We laud innovative game designers for forcing ...
Kojima says “50GB BD Not Enough For MGS4
Sunday, March 2nd, 2008 Posted in Video Game Dev, Video Game Industry | No Comments »In an exclusive interview with Hideo Kojima, the creator of Metal Gear Solid series, has made complains about 50GB BD not been sufficient. The Metal Gear Solid producer considers the Blu-Ray disc too small and that they had to make ...
Limited Version Of Home Soon?
Saturday, March 1st, 2008 Posted in Video Game News, Video Game Dev, Video Game Industry | No Comments »We've just had word from our source that a limited version of Home will go live at Midnight on the 31st of March. The new branch of Home, separate from the closed beta, will be called 'Flat', be open for ...
GDC 2008: Deconstructing Drake’s Fortune
Thursday, February 28th, 2008 Posted in Video Game Dev, Video Game Industry | No Comments »Game designer Richard Lemarchand recently gave would-be developers at GDC insights into creating a successful game Naughty Dog style. He started out with the nitty gritty facts: "Have healthy code," Lemarchand said because it makes the game development process smoother ...
BioWare founders: ‘We’re not done yet’
Wednesday, February 27th, 2008 Posted in Video Game Dev, Video Game Industry | No Comments »Right after our demo of the PC version of Mass Effect, we had the chance to sit with BioWare founders Ray Muzyka and Greg Zeschuck for a quick catch-up on recent events. The two men were overjoyed to talk about ...
Intel Acquires Offset Software, Project Offset Engine
Monday, February 25th, 2008 Posted in Development Tools, Video Game News, Video Game Dev, Video Game Industry | 1 Comment »In a surprising move, technology giant Intel has acquired engine team Project Offset, according to a brief statement on the official webpage of the often buzzed-about graphical game engine. The announcement, from Project Offset's Sam McGrath, simply explains: "Today we ...
The Beat Goes on: Dynamic Music in Spore
Sunday, February 24th, 2008 Posted in Video Game Audio, Video Game Dev | No Comments »By now you may be familiar with Spore's unique method of generating content: Procedural content creation allows for players to dream up nearly any type of creature, and the game will figure out how to animate it and wrap ...
GDC 08: The Technology of Final Fantasy XIII
Saturday, February 23rd, 2008 Posted in Development Tools, Video Game Dev, Video Game Industry | No Comments »Like most Japanese developers, Square Enix has traditionally built the technology for each new game from scratch. While middleware solutions like the Unreal Engine have long been a favored solution for Western developers, the Square approach has been to tackle ...
Home is “best-looking multiplayer world so far”
Friday, February 22nd, 2008 Posted in Video Game Dev, Video Game Industry | No Comments »The creative director of Sony's Home project has told GamesIndustry.biz in an exclusive interview to be published in full next week that he believes the PlayStation 3 virtual world platform is the "best-looking" and most "user-friendly" multiplayer experience he's seen ...
GDC08: Insomniac opens up to dev community with Nocturnal
Thursday, February 21st, 2008 Posted in Development Tools, Video Game News, Video Game Dev, Video Game Industry | No Comments »At a GDC press conference, Insomniac Games (responsible for Ratchet & Clank and Resistance: Fall of Man on PS3) has announced a ground breaking initiative to open up their technologies for the development community at large. Through the "Nocturnal ...