Free Radical Talks Haze Coming to the PS3
Saturday, March 29th, 2008 Posted in Video Game Dev, Video Game Industry | 1 Comment »Recently I got the chance to speak with Rob Yescombe from Free Radical, Screenwriter on the hot new PS 3 Shooter Haze. I got the chance to play an early version of the game at the Penny Arcade Expo in ...
Some Cool Game Art from 2007
Thursday, March 20th, 2008 Posted in Video Game Dev | No Comments »Check out some of the awesome concept art from games from last year of 2007. Some of the art included is from Viva Pinata, Lair, Team Fortress, Guild Wars, and more.
User-generated content the “Holy Grail,” says Home team
Wednesday, March 12th, 2008 Posted in Video Game Dev, Video Game Industry | No Comments »The creative director and lead artist of Home want to push user-generated content as a feature, but recognizes that moderation and the quality bar are big issues.
MGS4 Not the End for Hideo Kojima
Tuesday, March 11th, 2008 Posted in Video Game News, Video Game Dev, Video Game Industry | 2 Comments »Metal Gear Solid 4 will bring an end to the Solid Snake line of Metal Gear games. But, just in case you've heard rumors to the otherwise, it won't bring an end to series creator Hideo Kojima.
Some other Great Game Dev Blogs
Saturday, March 8th, 2008 Posted in Video Game Dev | 2 Comments »Most of the knowledge available to keen gamers about the gaming industry can be of a pretty low quality. This is because that knowledge is third or fourth hand. As a very minimum it has been “spun” by a marketing ...
Shadow of the Colossus’ controls are an exercise in art
Sunday, March 2nd, 2008 Posted in Video Game Dev | No Comments »The "videogames as art" movement is a funny thing. Artsy wooks like myself love to wax philosophic about the potential that games have in terms of narration or eliciting meaningful, emotional player responses. We laud innovative game designers for forcing ...
Kojima says “50GB BD Not Enough For MGS4
Sunday, March 2nd, 2008 Posted in Video Game Dev, Video Game Industry | No Comments »In an exclusive interview with Hideo Kojima, the creator of Metal Gear Solid series, has made complains about 50GB BD not been sufficient. The Metal Gear Solid producer considers the Blu-Ray disc too small and that they had to make ...
Limited Version Of Home Soon?
Saturday, March 1st, 2008 Posted in Video Game News, Video Game Dev, Video Game Industry | No Comments »We've just had word from our source that a limited version of Home will go live at Midnight on the 31st of March. The new branch of Home, separate from the closed beta, will be called 'Flat', be open for ...
GDC 2008: Deconstructing Drake’s Fortune
Thursday, February 28th, 2008 Posted in Video Game Dev, Video Game Industry | No Comments »Game designer Richard Lemarchand recently gave would-be developers at GDC insights into creating a successful game Naughty Dog style. He started out with the nitty gritty facts: "Have healthy code," Lemarchand said because it makes the game development process smoother ...
BioWare founders: ‘We’re not done yet’
Wednesday, February 27th, 2008 Posted in Video Game Dev, Video Game Industry | No Comments »Right after our demo of the PC version of Mass Effect, we had the chance to sit with BioWare founders Ray Muzyka and Greg Zeschuck for a quick catch-up on recent events. The two men were overjoyed to talk about ...