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Archive for the ‘Video Game Dev’ Category

ImageMetrics Facial Animation Tapped For UT3, GTA IV

Monday, February 18th, 2008 Posted in Development Tools, Animation / 3D, Video Game Dev | No Comments »

Animation software company Image Metrics has revealed that its proprietary facial animation solution was used to animate characters in games including 2K Games' Top Spin 3, Epic's Unreal Tournament 3, and Rockstar's Midnight Club Los Angeles and Grand Theft Auto ...

Former Naught Dog Devs form new Studio “Big Red Button Entertainment”

Saturday, February 16th, 2008 Posted in Video Game Dev, Video Game Industry | No Comments »

The current game-industry landscape is a challenging environment for startup studios, and even more so for those looking to focus on their own original intellectual properties. Given that, it's a good thing for the recently incorporated Big Red Button Entertainment ...

Peggle developer interview - casual gaming, hardcore and consoles

Saturday, February 16th, 2008 Posted in Video Game Dev | 1 Comment »

John Vechey is one of three co-founders of PopCap games, a developer and distributor of numerous casual cross-platform titles. Starting with Bejeweled in 2001, their games have been downloaded over 1 billion times and released over multiple platforms. We caught up ...

Rare Hint New Banjo Is Not A ‘Traditional Platformer’

Saturday, February 16th, 2008 Posted in Video Game Dev | No Comments »

The QnA style "stupid Rare letters page" known as Scribes has just been updated on the dev's official site. Without doubt, the most interesting stuff to come out of the update is some new hints as to what the new ...

EA: We’d love to bring Spore to PS3 and 360

Wednesday, February 13th, 2008 Posted in Video Game Dev | No Comments »

EA would love to bring Will Wright's Spore to PS3 and Xbox 360, producer Thomas Vu has revealed. "There's lots of technical hurdles we have to think about before we can say, 'Okay, we can do this or not'. But ...

Q & A Session with Star Wars Galaxies Lead Artist

Monday, February 11th, 2008 Posted in Video Game Dev | No Comments »

What is your real name? Alexis Allen, but please call me Alex. What is your official title/position? I'm the Lead Artist on Star Wars Galaxies. How long have you been working on Star Wars Galaxies? Ever since I can remember… No, really ...

Is Engine Licensing the Answer for Game Design?

Sunday, February 10th, 2008 Posted in Video Game Dev | No Comments »

Engine licensors often make the argument that by licensing their engines, studios can get a game up and running without making heavy investments in technology and spending a lot of time on developing a game’s foundation. The time saved by licensing ...

Vision Engine 6.4 debuts at GDC 2008 - optimised Xbox 360 and Playstation 3 versions

Sunday, February 10th, 2008 Posted in Development Tools, Video Game Dev | No Comments »

Trinigy, a leading provider of 3D Game Engines with offices in Germany and Austin, TX today announced that the latest version of its Vision Game Engine will be showcased to the public for the first time at Game Developer�s Conference ...

Crytek Talks Crysis 2, Far Cry Movie and CryEngine 2

Saturday, February 9th, 2008 Posted in Video Game Dev | No Comments »

MONTE CARLO--Cevat Yerli, co-founder, president and CEO of German game developer Crytek, recently was a featured speaker (for the second year running) at Imagina 2008, the annual 3D technology conference in Monaco. Following his discussion on the lessons learned from ...

From Paper to Screen: Visual Exploration of Resistance 2 Level Design

Friday, February 8th, 2008 Posted in Video Game Dev | No Comments »

Releasing a quality game each year, Insomniac are at the top of their game and put most developers to shame. Letting us in on their methods of genius is a treat, and today they bring us an exploration of how ...