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Archive for the ‘Video Game Industry’ Category

PC Gaming As We Know It Is Dead

Tuesday, February 26th, 2008 Posted in Video Game Industry | No Comments »

Is PC gaming as we know it dead? Or just shifting course to be the dominant medium of the future? At Dave Perry's "Lunch With the Luminaries" Peter Molyneux, Phil Harrison, Chris Taylor, Raph Koster and Neil Young discussed what ...

Intel Acquires Offset Software, Project Offset Engine

Monday, February 25th, 2008 Posted in Development Tools, Video Game News, Video Game Dev, Video Game Industry | No Comments »

In a surprising move, technology giant Intel has acquired engine team Project Offset, according to a brief statement on the official webpage of the often buzzed-about graphical game engine. The announcement, from Project Offset's Sam McGrath, simply explains: "Today we ...

GDC 08: The Technology of Final Fantasy XIII

Saturday, February 23rd, 2008 Posted in Development Tools, Video Game Dev, Video Game Industry | No Comments »

 Like most Japanese developers, Square Enix has traditionally built the technology for each new game from scratch. While middleware solutions like the Unreal Engine have long been a favored solution for Western developers, the Square approach has been to tackle ...

Home is “best-looking multiplayer world so far”

Friday, February 22nd, 2008 Posted in Video Game Dev, Video Game Industry | No Comments »

The creative director of Sony's Home project has told GamesIndustry.biz in an exclusive interview to be published in full next week that he believes the PlayStation 3 virtual world platform is the "best-looking" and most "user-friendly" multiplayer experience he's seen ...

GDC08: Insomniac opens up to dev community with Nocturnal

Thursday, February 21st, 2008 Posted in Development Tools, Video Game News, Video Game Dev, Video Game Industry | No Comments »

At a GDC press conference, Insomniac Games (responsible for Ratchet & Clank and Resistance: Fall of Man on PS3) has announced a ground breaking initiative to open up their technologies for the development community at large. Through the "Nocturnal ...

GDC: Portal captures Game of the Year honours

Thursday, February 21st, 2008 Posted in Video Game News, Video Game Industry | No Comments »

The 8th annual Game Developers Choice Awards were announced this evening at GDC in San Francisco, with Valve's Portal taking the highest honour. Portal also received awards for Best Game Design and Innovation. 2K's Bioshock, nominated in five categories, won awards for ...

GDC 08: Havok Cloth Demonstration

Thursday, February 21st, 2008 Posted in Development Tools, Video Game News, Video Game Dev, Video Game Industry | No Comments »

Havok announced yesterday at GDC 08 a new added feature to their physics based development tools for video game design. Havok Cloth makes it a load easier for developers to simulate realistic cloth and clothing in their gaming environments. ...

Microsoft Unveils Full XNA Game Studio Plans

Thursday, February 21st, 2008 Posted in Development Tools, Video Game News, Video Game Dev, Video Game Industry | No Comments »

Just as we suspected, the cunning group at Microsoft has revealed big plans for its XNA program, aimed at giving homebrew software developers a chance to showcase their talent. John Schappert, Microsoft's corporate vice president of Live, Software and Services for ...

GDC: Ken Levine’s Secrets of Game Story

Wednesday, February 20th, 2008 Posted in Developer Profiles, Video Game Dev, Video Game Industry | 2 Comments »

In his speech he offered fascinating insights into the development of Bioshock, and how the game’s underlying story had evolved as well as how it came to represent a high-point of in-game storytelling. “The truth is that nobody cares about your ...

Molyneux: About to Revolutionize AI in Fable 2?

Tuesday, February 19th, 2008 Posted in Video Game Dev, Video Game Industry | No Comments »

Speaking in an interview with Next-Gen, at GDC, Monday afternoon, Molyneux hinted that the new game would revolutionize in-game AI. Although he refused to be drawn on details he said, “In the six years since Black & White [was released] ...