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	<title>A Game Development Blog</title>
	<link>http://www.adigitaldreamer.com/game-development</link>
	<description>Focusing on the video game development and design in the video game industry</description>
	<pubDate>Mon, 07 Mar 2011 00:38:17 +0000</pubDate>
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		<title>Video Game Trends for 2011 and Beyond</title>
		<link>http://www.adigitaldreamer.com/game-development/video-game-trends-for-2011-and-beyond</link>
		<comments>http://www.adigitaldreamer.com/game-development/video-game-trends-for-2011-and-beyond#comments</comments>
		<pubDate>Mon, 07 Mar 2011 00:30:42 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Featured]]></category>

		<category><![CDATA[Video Game Dev]]></category>

		<category><![CDATA[Video Game Industry]]></category>

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		<description><![CDATA[The year 2011 could be quite an interesting year for the video game industry. 2010 gave us a sampling of what was on the minds of Sony, Microsoft and Nintendo and should carry forward into 2011 and beyond.




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		<title>The Challenges of Motion Controls in Video Games</title>
		<link>http://www.adigitaldreamer.com/game-development/the-challenges-of-motion-controls-in-video-games</link>
		<comments>http://www.adigitaldreamer.com/game-development/the-challenges-of-motion-controls-in-video-games#comments</comments>
		<pubDate>Mon, 27 Sep 2010 20:15:35 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Featured]]></category>

		<category><![CDATA[Video Game Industry]]></category>

		<guid isPermaLink="false">http://www.adigitaldreamer.com/game-development/the-challenges-of-motion-controls-in-video-games</guid>
		<description><![CDATA[
When Nintendo entered the video game market with the Wii, it was obvious that the company wanted to offer a more accessible control scheme for gamers by offering motion controls. Instead of just directing analog sticks and pressing buttons, Nintendo opted for a control scheme that would hopefully seem more approachable for the average consumer. [...]]]></description>
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		<item>
		<title>LittleBigPlanet Review: A Designer&#8217;s Dream Game</title>
		<link>http://www.adigitaldreamer.com/game-development/littlebigplanet-review-a-designers-dream-game</link>
		<comments>http://www.adigitaldreamer.com/game-development/littlebigplanet-review-a-designers-dream-game#comments</comments>
		<pubDate>Mon, 17 Nov 2008 17:37:26 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Reviews]]></category>

		<category><![CDATA[Featured]]></category>

		<guid isPermaLink="false">http://www.adigitaldreamer.com/game-development/littlebigplanet-review-a-designers-dream-game</guid>
		<description><![CDATA[A Digital Dreamer takes a close look at this gem of a PS3 game that every designer should take the time to play. 
We had heard a lot of great things about LittleBigPlanet for the Playstation 3 months before it was released. We heard things like the way the characters were designed and showed emotions [...]]]></description>
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		<title>XNA Developers Community Network</title>
		<link>http://www.adigitaldreamer.com/game-development/xna-developers-community-network</link>
		<comments>http://www.adigitaldreamer.com/game-development/xna-developers-community-network#comments</comments>
		<pubDate>Tue, 11 Nov 2008 02:22:41 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[XNA]]></category>

		<category><![CDATA[Video Game Dev]]></category>

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		<description><![CDATA[In the near future, Microsoft will be opening the floodgates so that anyone with a compatible compiler, Game Studio and the desire to make a game will be able to release products for the XBox 360 under the Community Games brand. Let&#8217;s not forget that since it&#8217;s XNA based, this also includes Windows and the [...]]]></description>
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		<item>
		<title>Peter Jackson Halo Project Revealed in Job Listing?</title>
		<link>http://www.adigitaldreamer.com/game-development/peter-jackson-halo-project-revealed-in-job-listing</link>
		<comments>http://www.adigitaldreamer.com/game-development/peter-jackson-halo-project-revealed-in-job-listing#comments</comments>
		<pubDate>Mon, 14 Jul 2008 04:03:20 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Featured]]></category>

		<category><![CDATA[Video Game News]]></category>

		<category><![CDATA[Video Game Dev]]></category>

		<category><![CDATA[Video Game Industry]]></category>

		<guid isPermaLink="false">http://www.adigitaldreamer.com/game-development/peter-jackson-halo-project-revealed-in-job-listing</guid>
		<description><![CDATA[We&#8217;ve been hearing tidbits here and there about Peter Jackson working with Microsoft to create a new Halo experience, but using the talent and direction from this great movie director. Well, looking through the Gamasutra Job Boards, we came across something really tasty. The Job title listed by Microsoft Game Studios?
 &#8220;Creative Director ? building [...]]]></description>
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		<item>
		<title>Smears of War? 720p Gears 2 screens</title>
		<link>http://www.adigitaldreamer.com/game-development/smears-of-war</link>
		<comments>http://www.adigitaldreamer.com/game-development/smears-of-war#comments</comments>
		<pubDate>Thu, 10 Apr 2008 14:51:41 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Video Game Industry]]></category>

		<guid isPermaLink="false">http://www.adigitaldreamer.com/game-development/smears-of-war</guid>
		<description><![CDATA[The eagerly awaited Gears of War 2 footage was released last night to the delight of fans and gamers. What we saw was some great looking action with far more happening on screen than Gears 1. I was floored when I saw the down sampled video. Upon further inspection of the 720p feed though, it [...]]]></description>
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		<item>
		<title>GTA4 Exclusive Xbox 360 Content: Why Retailers Don&#8217;t Care</title>
		<link>http://www.adigitaldreamer.com/game-development/gta4-exclusive-content-retailers-dont-care</link>
		<comments>http://www.adigitaldreamer.com/game-development/gta4-exclusive-content-retailers-dont-care#comments</comments>
		<pubDate>Tue, 08 Apr 2008 19:52:36 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Video Game Industry]]></category>

		<guid isPermaLink="false">http://www.adigitaldreamer.com/game-development/gta4-exclusive-content-retailers-dont-care</guid>
		<description><![CDATA[You might be noticing a lot more GTA4 adverts in flyers, websites, and stores of late. You can sometimes see GTA4 plastered on the front pages of some online stores, advertising the game. But I&#8217;ve noticed something. I&#8217;m not sure I&#8217;ve seen more than one store, website or flyer that is mentioning that the Xbox [...]]]></description>
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		</item>
		<item>
		<title>Exciting Video Game Innovations Around the Corner</title>
		<link>http://www.adigitaldreamer.com/game-development/games-innovation-preview</link>
		<comments>http://www.adigitaldreamer.com/game-development/games-innovation-preview#comments</comments>
		<pubDate>Sat, 08 Mar 2008 15:08:14 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Featured]]></category>

		<category><![CDATA[Video Game News]]></category>

		<category><![CDATA[Video Game Industry]]></category>

		<guid isPermaLink="false">http://www.adigitaldreamer.com/game-development/games-innovation-preview</guid>
		<description><![CDATA[From time to time, gamers are treated with an evolutionary leap in game design. Or at the very least, a refinement that takes a genre to another level. With the power and innovation being showcased already through the PS3, Xbox 360 and Wii, gamers can expect some truly next gen leaps in the way we [...]]]></description>
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		</item>
		<item>
		<title>BioShock wins eight G.A.N.G. audio awards</title>
		<link>http://www.adigitaldreamer.com/game-development/bioshock-wins-8-audio-awards</link>
		<comments>http://www.adigitaldreamer.com/game-development/bioshock-wins-8-audio-awards#comments</comments>
		<pubDate>Sun, 02 Mar 2008 18:09:15 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Video Game Audio]]></category>

		<category><![CDATA[Video Game News]]></category>

		<guid isPermaLink="false">http://www.adigitaldreamer.com/game-development/bioshock-wins-8-audio-awards</guid>
		<description><![CDATA[2K&#8217;s BioShock has won eight awards at the 6th Annual G.A.N.G. Awards, presented by The Game Audio Network Guild - a non-profit organisation supporting the game audio industry.
&#8220;Every now and again, life provides one of those great moments of satisfaction for which words are really inadequate to describe,&#8221; said BioShock composer Garry Schymann.


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		<title>Kojima says &#8220;50GB BD Not Enough For MGS4</title>
		<link>http://www.adigitaldreamer.com/game-development/mgs4-limited-by-blu-ray</link>
		<comments>http://www.adigitaldreamer.com/game-development/mgs4-limited-by-blu-ray#comments</comments>
		<pubDate>Sun, 02 Mar 2008 05:04:16 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Video Game Dev]]></category>

		<category><![CDATA[Video Game Industry]]></category>

		<guid isPermaLink="false">http://www.adigitaldreamer.com/game-development/mgs4-limited-by-blu-ray</guid>
		<description><![CDATA[In an exclusive interview with Hideo Kojima, the creator of Metal Gear Solid series, has made complains about 50GB BD not been sufficient. The Metal Gear Solid producer considers the Blu-Ray disc too small and that they had to make compromises in order to put the game on the 50GB BD. According to Hideo, the [...]]]></description>
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