February 28th, 2008 Posted in Video Game Dev, Video Game Industry | No Comments »
Game designer Richard Lemarchand recently gave would-be developers at GDC insights into creating a successful game Naughty Dog style. He started out with the nitty gritty facts: “Have healthy code,” Lemarchand said because it makes the game development process smoother and more polished in the long run. This helps meet deadlines — something Naughty Dog has done time and time again. Lemarchand claimed that “collaboration is key” and gave examples of how designers and engineers, typically specialized and segregated groups, would move to each others desks to help one another. One of the interesting things about Naughty Dog is that it has no official “producers;” anyone at Naughty Dog can pitch ideas. No matter how bad the ideas are, they will always be respected.

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