Vision Engine 6.4 debuts at GDC 2008 - optimised Xbox 360 and Playstation 3 versions
February 10th, 2008 Posted in Development Tools, Video Game DevTrinigy, a leading provider of 3D Game Engines with offices in Germany and Austin, TX today announced that the latest version of its Vision Game Engine will be showcased to the public for the first time at Game Developer�s Conference 2008 in San Francisco. Vision 6.4 will be revealed in the scope of the firm�s presence at GDC Expo (February 20-22) and will be presented on-site at Trinigy�s booth (NH 6105). The new version of Trinigy�s Vision Engine, whose predecessor has recently been nominated as finalist for Game Developer Magazine�s Front Line Award 2007, features a versatile LUA-based scripting solution which is seamlessly integrated into Vision�s WYSWIWYG editing framework vForge. Additionally, a newly developed visibility system capable of flexibly handling all types of complex game scenes further increases the engine�s performance. Improved support for dynamic resource streaming as well as various optimisations for Vision�s Playstation 3 and Xbox360 versions are complementing the latest release.

Backed by the firm�s recently founded US office in Austin, TX, Trinigy plans to further increase its international market share. Trinigy exhibits at booth #6105, North Hall, at this year�s Game Developers Conference Expo, which takes place in San Francisco from February 20-22.
Developers and publishers interested in a presentation are welcome to arrange a meeting at GDC and should send an email to sales@trinigy.net or contact Trinigy via its website (http://www.trinigy.net).