video game development
Focusing on the video game development and design in the video game industry

Video Game Trends for 2011 and Beyond

March 6th, 2011 Posted in Featured, Video Game Dev, Video Game Industry | 4 Comments »

The year 2011 could be quite an interesting year for the video game industry. 2010 gave us a sampling of what was on the minds of Sony, Microsoft and Nintendo and should carry forward into 2011 and beyond.

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The Challenges of Motion Controls in Video Games

September 27th, 2010 Posted in Featured, Video Game Industry | 13 Comments »

When Nintendo entered the video game market with the Wii, it was obvious that the company wanted to offer a more accessible control scheme for gamers by offering motion controls. Instead of just directing analog sticks and pressing buttons, Nintendo opted for a control scheme that would hopefully seem more approachable for the average consumer. Millions of Wiis later, Sony and Microsoft want in on the action. But with these new devices comes challenges. We take a look at some of these issues that these companies might have to overcome in the future. Read the rest of this entry »

LittleBigPlanet Review: A Designer’s Dream Game

November 17th, 2008 Posted in Reviews, Featured | No Comments »

A Digital Dreamer takes a close look at this gem of a PS3 game that every designer should take the time to play.

We had heard a lot of great things about LittleBigPlanet for the Playstation 3 months before it was released. We heard things like the way the characters were designed and showed emotions brought instant smiles on the faces of pretty much anyone who had a chance to play it. We had heard about great looking levels, multiplayer interaction, and creation aspects of the game. Little did we know… Little did we know…

Getting down to the most basic elements of the game, LittleBigPlanet is essentially a 2D side scrolling adventure. To leave it at that though would be criminal. The levels and puzzles you face in this beautiful world are some of the best level design concepts I’ve ever encountered. I was often left thinking, “How did they ever think of that? This game just from the single player elements alone warrants an instant purchase for those wanting to see a fresh angle to level design and problem solving at its purest form.

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XNA Developers Community Network

November 10th, 2008 Posted in XNA, Video Game Dev | No Comments »

In the near future, Microsoft will be opening the floodgates so that anyone with a compatible compiler, Game Studio and the desire to make a game will be able to release products for the XBox 360 under the Community Games brand. Let’s not forget that since it’s XNA based, this also includes Windows and the Zune. As each developer (who pays their membership to the XNA Creators Club) will be given the key. Once the game undergoes the submit, peer-review process and is consequently approved will see their game listed in the XBox Live Marketplace for Community Games.

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Peter Jackson Halo Project Revealed in Job Listing?

July 14th, 2008 Posted in Featured, Video Game News, Video Game Dev, Video Game Industry | 5 Comments »

We’ve been hearing tidbits here and there about Peter Jackson working with Microsoft to create a new Halo experience, but using the talent and direction from this great movie director. Well, looking through the Gamasutra Job Boards, we came across something really tasty. The Job title listed by Microsoft Game Studios?

Creative Director ? building a new Halo universe

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Smears of War? 720p Gears 2 screens

April 10th, 2008 Posted in Video Game Industry | 57 Comments »

The eagerly awaited Gears of War 2 footage was released last night to the delight of fans and gamers. What we saw was some great looking action with far more happening on screen than Gears 1. I was floored when I saw the down sampled video. Upon further inspection of the 720p feed though, it appears that Epic isn’t rendering on screen what we might think.

Full 100% crop

Check out these full 720p direct feed game captures. Jpgs are not compressed.

720p screen 1
720p screen 2
720p Screen 3
720p Screen 4
720p Screen 5
720p Screen 6

It appears that Epic has applied a strong smear filter to the engine. This smear effect is also similar to the median blur in Photoshop. Why is it there? Is it there for effect? Perhaps. But does it make the game look better? Maybe if you’re using lower res textures and lower poly models. View the images and decide for yourself.

GTA4 Exclusive Xbox 360 Content: Why Retailers Don’t Care

April 8th, 2008 Posted in Video Game Industry | 26 Comments »

You might be noticing a lot more GTA4 adverts in flyers, websites, and stores of late. You can sometimes see GTA4 plastered on the front pages of some online stores, advertising the game. But I’ve noticed something. I’m not sure I’ve seen more than one store, website or flyer that is mentioning that the Xbox 360 version of GTA4 will be getting exclusive content.

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Exciting Video Game Innovations Around the Corner

March 8th, 2008 Posted in Featured, Video Game News, Video Game Industry | 2 Comments »

From time to time, gamers are treated with an evolutionary leap in game design. Or at the very least, a refinement that takes a genre to another level. With the power and innovation being showcased already through the PS3, Xbox 360 and Wii, gamers can expect some truly next gen leaps in the way we view and play games as a whole in 2008. We’ve decided to take a closer look at a few of the video game experiences that look to raise the bar.

LittleBigPlanet Innovation

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BioShock wins eight G.A.N.G. audio awards

March 2nd, 2008 Posted in Video Game Audio, Video Game News | No Comments »

2K’s BioShock has won eight awards at the 6th Annual G.A.N.G. Awards, presented by The Game Audio Network Guild - a non-profit organisation supporting the game audio industry.

“Every now and again, life provides one of those great moments of satisfaction for which words are really inadequate to describe,” said BioShock composer Garry Schymann.

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Kojima says “50GB BD Not Enough For MGS4

March 2nd, 2008 Posted in Video Game Dev, Video Game Industry | 2 Comments »

In an exclusive interview with Hideo Kojima, the creator of Metal Gear Solid series, has made complains about 50GB BD not been sufficient. The Metal Gear Solid producer considers the Blu-Ray disc too small and that they had to make compromises in order to put the game on the 50GB BD. According to Hideo, the programmers had to compress some parts in the game to save disc space.

MGS4 is limited by 50gb space on BR?

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